Tuesday, May 14, 2024

ESL WORKSHEET - On-screen content

LESSON PLAN FOR ENGLISH TEACHERS
ON SCREEN


LinguaHouse
Oct. 13, 2021


Level: Pre-Intermediate (A2-B1)
Type of English: General English
Tags: Socializing; Entertainment; Business People; Plans and Arrangements; Passive Voice; Situation Based
Publication date: 08/13/2021

Students define vocabulary related to on-screen content and then listen to a new intern* being introduced to several different teams who work on computer games. The language point is the present simple passive and its use for describing a process. Students activate the grammar and vocabulary in a pair work dictation activity. There is also an optional extension which explores the concept of genre. (by Stephanie Hirschman)

Note: this recording contains a mix of American and British English voices to reflect the reality of an international workplace.

  • CLICK HERE to download the student’s worksheet in American English.
  • CLICK HERE to download the teacher’s lesson plan in American English.
  • CLICK HERE to download the student’s worksheet in British English.
  • CLICK HERE to download the teacher’s lesson plan in British English.
  • CLICK HERE to download/listen to the audio.

AUDIO TRANSCRIPT


Manager: Hey everybody - good morning! Can I have your attention please? I want to introduce you all to our new intern Lia. She’s starting with us on Monday for a six-month placement. I’m going to talk her through what we do. Come on, Lia, let’s start over here. As you probably know, the first stage in producing a computer game - is planning. At the planning stage, the budget is agreed, and the target audience is chosen. Tell us more, Ric.
Ric: Hi, Lia. Okay, so, before we agree on the budget and choose the target audience, we come up with an original idea for a game. I love creating fantasy games - that’s my favorite genre!
Manager: What are you working on now, Ric?
Ric: Right now, I’m creating a story for a game called Castle Dreams and Annie is producing some basic artwork for the characters and backgrounds. After the basic artwork is produced, we work with the engineers to create a prototype of the game. That’s the first working version. Once we’re happy with the prototype, the game moves on to the production team.
Manager: And the production team is over here! This is Danny. Can you explain what you do?
Danny: OK, well, we design the game’s levels and then we write the code for the software. But lots of other things happen at the production stage. Character models are created, and the voice and sound effects are recorded. Marlon creates the models and Eloise records the sound effects.
Manager: When everything is ready, the game is tested by lots of people. Remi is the testing manager. Remi - tell us what you do.
Remi: Sure. My team test the game to make sure everything works. We’re looking for bugs, which are mistakes in the computer game’s code. When we find a bug, we have to edit the code. We also check that the game is fun and that it’s not too easy or too hard.
Manager: I think the test stage is the most difficult.
Remi: Absolutely. It’s almost impossible to find all the bugs. Sometimes new bugs are found months after the game goes on sale!
Manager: And that brings us to the launch stage. Natasha is the team leader but she’s at a computer games event today, so I’ll explain what happens. This team does lots of things to promote the product. They plan advertising and make game-play videos. After the videos are made, the team put them on social media. This team also attend events and meet fans. Now, Lia, do you have any questions?
Lia: I love your games. When can I play one?

Adapted from: https://www.linguahouse.com/esl-lesson-plans/general-english/on-screen. Accessed on May 14, 2024. © 2008–2024 LinguaHouse.com. All rights reserved.

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